In Light A Way, the player adopts the persona of a young girl (you get to choose her name. I named her Celestine) who has been given a magical staff by the fey. With this staff she is to vanquish the wicked Umbras, creatures made of darkness who have imprisoned the fey and put out the sun. But a little girl can’t do it alone! Three fairies, born from the lights of Courage, Love, and Hope in the heart of our heroine arrive to help her. Along her way, the Girl gatherers allies like the Lumi Lantern and her Lumis, the Merchant Fey, and Turtie the Light Turtle on her way to the Shrine of Feys to set her world free from the curse of darkness.
This little dash and blast game is simple enough to play. Tap the monster and the lights of your fairies and Lumis weaken the beast, while your staff charges to deliver the final blow. It’s beautifully animated, charmingly designed, and has very snazzy graphics for a free to play game. However, it does have some mystical mumbo-jumbo that parents need to be aware of. Some of the staves used by the heroine bear resemblance to some Egyptian ceremonial objects, there’s some talk of gods and goddesses, Zodiac signs, temples, and of course magic is in use, including special attacks known as spells. I wouldn’t call it terribly problematic, I saw far worse in Sailor Moon, but still a little disconcerting for a game ostensibly aimed at elementary aged girls. It’s also rather addictive as you can advance rapidly the more Umbras you slay.
In all, Light A Way is a beautiful game, but not one that little ones should play alone. I would recommend parental guidance for sure and careful time limits. My final word is: Mixed. If you choose to dive in, you’re in for a treat, if you decide that this journey isn’t for you, that’s all good too.
I'm T.K. Wilson, Read my blog for great information and stories about dolls, toy restoration, Christian Fantasy and so much more! Blog updates Mondays and Fridays.